Diabetic Mario : designing and evaluating mobile games for diabetes education

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Authors

Baghaei, Nilufar
Nandigam, David
Casey, John
Direito, Artur
Maddison, R.

Author ORCID Profiles (clickable)

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Grantor

Date

2016-06

Supervisors

Type

Journal Article

Ngā Upoko Tukutuku (Māori subject headings)

Keyword

diabetes education
diabetic children
game design
Mario Brothers (Mobile game)
evaluation
computer games
mobile learning
mLearning

Citation

Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications, 5(4), pp.1-9.

Abstract

Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.

Publisher

Link to ePress publication

DOI

DOI: 10.1089/g4h.2015.0038

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Copyright notice

© Mary Ann Liebert, Inc

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Available online at

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