Diabetic Mario : designing and evaluating mobile games for diabetes education
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Other Title
Authors
Baghaei, Nilufar
Nandigam, David
Casey, John
Direito, Artur
Maddison, R.
Nandigam, David
Casey, John
Direito, Artur
Maddison, R.
Author ORCID Profiles (clickable)
Degree
Grantor
Date
2016-06
Supervisors
Type
Journal Article
Ngā Upoko Tukutuku (Māori subject headings)
Keyword
diabetes education
diabetic children
game design
Mario Brothers (Mobile game)
evaluation
computer games
mobile learning
mLearning
diabetic children
game design
Mario Brothers (Mobile game)
evaluation
computer games
mobile learning
mLearning
ANZSRC Field of Research Code (2020)
Citation
Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications, 5(4), pp.1-9.
Abstract
Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.
Publisher
Permanent link
Link to ePress publication
DOI
DOI: 10.1089/g4h.2015.0038
Copyright holder
Copyright notice
© Mary Ann Liebert, Inc