Evaluating mobile games for diabetes education

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Authors

Baghaei, Nilufar
Nandigam, David
Casey, John
Direito, Artur
Maddison, R.

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Grantor

Date

2015-12

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Type

Conference Contribution - Paper in Published Proceedings

Ngā Upoko Tukutuku (Māori subject headings)

Keyword

diabetes education
game design
mobile games
Mario Brothers (Mobile game)
evaluation
self-management
mobile health devices
computer games
diabetic children

Citation

Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2015, December). Evaluating Mobile Games for Diabetes Education. In H. Ogata et al. (Ed.), Proceedings of the 23rd International Conference on Computers in Education: Asia-Pacific Society for Computers in Education, Hangzhou, China (pp.521-526).

Abstract

Mobile games can be effective, evidence-based, and motivating tools for the promotion of children's health. Traditional method for diabetic education relies heavily on written materials and there is only a limited amount of resources targeted at educating diabetic children. In our earlier work, we proposed a novel approach for designing computer games aimed for educating children with diabetes. In this paper, we apply our game design to a mobile Android game (Mario Brothers). We also introduce three heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. The results of a preliminary evaluation study, conducted for a week, showed that the children found the game engaging and it helped enhanced their knowledge of healthy diet and lifestyle.

Publisher

Asia-Pacific Society for Computers in Education

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Copyright holder

Asia-Pacific Society for Computers in Education

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