Designing a novel educational game for teaching C# programming
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Authors
Hinds, M.
Baghaei, Nilufar
Ragon, P.
Lambert, J.
Dajakaruna, T.
Houghton, T.
Dacey, Simon
Casey, John
Baghaei, Nilufar
Ragon, P.
Lambert, J.
Dajakaruna, T.
Houghton, T.
Dacey, Simon
Casey, John
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Date
2017-04
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Type
Conference Contribution - Paper in Published Proceedings
Ngā Upoko Tukutuku (Māori subject headings)
Keyword
C# programming
RunJumpCode
platformer video games
problem solving
RunJumpCode
platformer video games
problem solving
ANZSRC Field of Research Code (2020)
Citation
Hinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., Dacey, S., & Casey, J. (2017, April). Designing a Novel Educational Game for Teaching C# Programming. Bruce M. McLaren (Ed.), 9th International Conference on Computer Supported Education, Porto, Portugal.
Abstract
Learning to code can be a daunting experience for a lot of students. RunJumpCode is a novel 2D platformer video game, designed and developed in Unity, to teach players the fundamental concepts of C# programming. The game enhances the player’s programming knowledge by providing a fun range of challenges and puzzles to solve. We promoted the interaction of programming through a ‘Code Box’, allowing players to enter lines of predefined code that modifies in-game objects. This tool is essential in completing the challenges and puzzles we designed. To allow alterations of its properties, we made further manipulation of each object possible, which would give the player creative freedom to complete each level. Quizzes and journals were utilized to assess and collate their learnt material for future reference. In addition, we created a mobile application to track each player’s statistics throughout the game and compare their progress with other users. The results of a pilot study showed that users enjoyed playing the game and found it valuable for enhancing their programming knowledge.
Publisher
Computer Supported Education (CSEDU Secretariat)
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