Conceptualising fun in mobile commerce environments

Loading...
Thumbnail Image

Supplementary material

Other Title

Authors

Davis, Robert

Author ORCID Profiles (clickable)

Degree

Grantor

Date

2010

Supervisors

Type

Journal Article

Ngā Upoko Tukutuku (Māori subject headings)

Keyword

fun
hedonic
mobile commerce
conceptual
case studies
mobile communication

Citation

Davis, R. (2010). Conceptualising fun in mobile commerce environments. International Journal of Mobile Communications, 8(1), 21-40. doi: 10.1504/IJMC.2010.030518

Abstract

Consumers use mobile commerce services to hedonically experience ‘fun’. This research explores what consumer-oriented service strategies have been adopted to enhance the fun experience. This research is a case study using grounded theory to develop the conceptual model, represented by 15 propositions, suggesting that attention be focused in three areas; content, social and self orientations. The first, relates to the way in which the service is constructed or the service content orientation. Secondly, the personal nature of the medium focuses attention on the consumer’s social orientation. Finally, the consumers’ self orientation. Managerial and research implications are discussed.

Publisher

Inderscience Publishers

Link to ePress publication

DOI

10.1504/IJMC.2010.030518

Copyright holder

Inderscience Publishers

Copyright notice

This is an online version of an article published in the International Journal of Mobile Communications. The final paywall version is available from Inderscience Publishers at http://www.inderscience.com/info/inarticle.php?artid=30518

Copyright license