• Engaging children with educational content via gamification 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John; Barmada, Bashar; Mehdipour, F.; Liang, H.N. (Springer Open, 2019-07-18)
      Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in an educational context, i.e. ...