• Innovative learning opportunities with virtual reality game development 

      MacCallum, K.; Parsons, David; Crow, T. (2019-05)
      This article outlines a case study of a team of secondary school students creating a commercially deployed immersive Virtual Reality (VR) game as part of their learning. Given the limited amount of relevant literature on ...
    • Navigating learning worlds 

      Parsons, David; Inkila, Milla; Lynch, J. (2017-05)
      Research context The reality continuum Pedagogical issues Tools used: Actionbound, Google Expeditions, Google Tour Builder (Beta) Results Physical accessibility The extent of world knowledge Scripts and ...