• Enhancing Children's Numeracy & Te Reo Skills using Computer Games 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John (International Conference on Computers in Education, 2014)
      The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In our earlier work, we investigated the appealing characteristics of engaging ...
    • Improving learning outcomes by designing engaging educational tools 

      Casey, John; Baghaei, Nilufar; Nand, Kalpana (IEEE Frontiers in Education (FIE), 2014)
      The success rate of computer games in engaging children has prompted educational researchers to investigate if similar techniques can be used to engage children with learning. In this paper, we present the results of a ...

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