• Beautiful and usable 

      Sheehan, Robert; Sheehan, Stephanie (2015-06)
      This paper is concerned with two of the workshop questions: what are the precursors to computer science skills and what are the relationships between programming and computational thinking? Firstly, we suggest that a ...
    • Evaluating mobile games for diabetes education 

      Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, R. (Asia-Pacific Society for Computers in Education, 2015-12)
      Mobile games can be effective, evidence-based, and motivating tools for the promotion of children's health. Traditional method for diabetic education relies heavily on written materials and there is only a limited amount ...
    • Innovative learning opportunities with virtual reality game development 

      MacCallum, K.; Parsons, David; Crow, T. (2019-05)
      This article outlines a case study of a team of secondary school students creating a commercially deployed immersive Virtual Reality (VR) game as part of their learning. Given the limited amount of relevant literature on ...
    • Learning about and through teaching : Course work and practicum during initial teacher education 

      Grudnoff, Lexie; Ward, Lorrae; Ritchie, Jenny; Brooker, Barry; Simpson, Mary (Australian Teacher Education Association, 2013)
      This paper reports on findings from the final pilot of a survey (N=811) to be used by multiple New Zealand initial teacher education providers to measure graduating teacher perceptions of how well their programmes prepared ...
    • Performance-based environmental learning : what makes the difference? 

      Wake, Sue; Birdsall, S. (2018-10)
      Overview 16 inner city schoolchildren participated in the Auckland Fringe Festival, March 2017, called ‘Lookout’ where they worked with professional performers to prepare and deliver a show that involved a one on one ...
    • Visible learning : health and physical education. A collaborative secondary/tertiary partnership supported by the Teacher-led Innovation Fund (TLIF) 

      Low, N.; Bowes, M.; Thompson, Kylie; McKay, Anne (New Zealand Association for Research in Education (NZARE), 2018-11)
      Impetus to our research Our research team - intended outcomes What is Visible Learning 3 important questions The purpose of feedback is to close the gap in learning Our process 10 stategies 3 - VL Rubric Research ...

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