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    Innovative learning opportunities with virtual reality game development

    MacCallum, K.; Parsons, David; Crow, T.

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    MacCallum, K. (2019).pdf (244.8Kb)
    Date
    2019-05
    Citation:
    MacCallum, K., Parsons, D., & Crow, T. (2019). Innovative Learning Opportunities with Virtual Reality Game Development. Conf-IRM 2019 Conference (pp. Paper 31). Retrieved from https://aisel.aisnet.org/confirm2019/31/
    Permanent link to Research Bank record:
    https://hdl.handle.net/10652/4790
    Abstract
    This article outlines a case study of a team of secondary school students creating a commercially deployed immersive Virtual Reality (VR) game as part of their learning. Given the limited amount of relevant literature on the learning outcomes from students creating and deploying VR games to the commercial marketplace, the study adopted a grounded theory approach to explore the initial ideas, themes and constructs that emerged from a preliminary interview study. From this study, we identified the emergent constructs in their learning process as being authenticity, agency (including processes) and innovation. Although the students developed their technical skills through this activity, most of the ideas that were expressed in the interviews related to the opportunities offered by engaging with innovative technology in an authentic context. Through dealing with stakeholders, gathering and responding to feedback, understanding design requirements and the commercial aspects of VR game development and deployment, the student team created their own powerful learning experience.
    Keywords:
    virtual reality teaching tools, VR (virtual reality), game development, immersive learning, authentic learning, student agency, innovation, secondary students, Mind Lab (Unitec)
    ANZSRC Field of Research:
    130306 Educational Technology and Computing, 130106 Secondary Education
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    Authors

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    ORCID Author Profiles
    • https://orcid.org/0000-0002-9815-036X
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    This digital work is protected by copyright. It may be consulted by you, provided you comply with the provisions of the Act and the following conditions of use. These documents or images may be used for research or private study purposes. Whether they can be used for any other purpose depends upon the Copyright Notice above. You will recognise the author's and publishers rights and give due acknowledgement where appropriate.
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    • Education Conference Papers [294]

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