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dc.contributor.authorParsons, David
dc.contributor.authorInkila, Milla
dc.contributor.authorLynch, J.
dc.date.accessioned2019-12-11T23:12:03Z
dc.date.available2019-12-11T23:12:03Z
dc.date.issued2019-08-24
dc.identifier.issn1449-3098
dc.identifier.issn1449-5554
dc.identifier.urihttps://hdl.handle.net/10652/4785
dc.description.abstractThis article explores the various ways that teachers and learners can navigate different learning worlds with the support of digital tools. Increasingly, teaching and learning takes place in spaces beyond the classroom, whether physical or virtual. Place, navigation and movement have all been recognised as important concepts in approaches to understanding how we learn in and across places. With our postgraduate cohort of in-service teachers from across New Zealand, we have been exploring forms of learning that engage in the exploration of other spaces, using a range of digital tools. Google Tour Builder has allowed creative global navigation in a virtual space, Google Expeditions has given teachers an opportunity to integrate virtual reality into their classrooms, and Actionbound has exposed them to the use and design of situated outdoor learning activities with geolocated augmented content. Our article is based around participant interactions on social media that express their responses and creativity using mobility in physical spaces and the navigation of virtual spaces. Based on these interactions, we reflect on the nature of pedagogy in technology-redefined activities that involve senses of both place and navigation, structuring our analysis along two continua of physical accessibility and the extent of world knowledge.en_NZ
dc.language.isoenen_NZ
dc.publisherAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE)en_NZ
dc.relation.urihttps://ajet.org.au/index.php/AJET/article/view/3675en_NZ
dc.rightsAll rights reserveden_NZ
dc.subjectimmersive learningen_NZ
dc.subjectdigital classroomsen_NZ
dc.subjectlearning outside the classroomen_NZ
dc.subjectinteractive scavenger huntsen_NZ
dc.subjectvirtual reality teaching toolsen_NZ
dc.subjectVR (virtual reality)en_NZ
dc.subjectActionbound (VR learning tool)en_NZ
dc.subjectGoogle Tour Builder (VR learning tool)en_NZ
dc.subjectGoogle Expeditions (VR learning tool)en_NZ
dc.subjectMind Lab (Unitec)en_NZ
dc.subjectAR (augmented reality)en_NZ
dc.titleNavigating learning worlds : using digital tools to learn in physical and virtual spacesen_NZ
dc.typeJournal Articleen_NZ
dc.date.updated2019-12-05T13:30:24Z
dc.rights.holderAuthorsen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.subject.marsden130313 Teacher Education and Professional Development of Educatorsen_NZ
dc.identifier.bibliographicCitationParsons, D., Inkila, M., & Lynch, J. (2019). Navigating Learning Worlds: Using digital tools to learn in physical and virtual spaces. Australasian Journal of Educational Technology (AJET), 35(4), 144-159. doi:10.14742/ajet.3675en_NZ
unitec.institutionUnitec Institute of Technologyen_NZ
unitec.publication.spage144en_NZ
unitec.publication.lpage159en_NZ
unitec.publication.volume35en_NZ
unitec.publication.issue4en_NZ
unitec.publication.titleAustralasian Journal of Educational Technology (AJET)en_NZ
unitec.peerreviewedyesen_NZ
dc.contributor.affiliationMind Lab (Unitec)en_NZ
unitec.identifier.roms64601en_NZ
unitec.institution.studyareaEducation


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