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dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorNandigam, David
dc.contributor.authorCasey, John
dc.contributor.authorDireito, Artur
dc.contributor.authorMaddison, R.
dc.date.accessioned2017-07-28T20:57:15Z
dc.date.available2017-07-28T20:57:15Z
dc.date.issued2016-06
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.urihttps://hdl.handle.net/10652/3896
dc.description.abstractTraditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.en_NZ
dc.language.isoenen_NZ
dc.rights© Mary Ann Liebert, Incen_NZ
dc.subjectdiabetes educationen_NZ
dc.subjectdiabetic childrenen_NZ
dc.subjectgame designen_NZ
dc.subjectMario Brothers (Mobile game)en_NZ
dc.subjectevaluationen_NZ
dc.subjectcomputer gamesen_NZ
dc.subjectmobile learningen_NZ
dc.subjectmLearningen_NZ
dc.titleDiabetic Mario : designing and evaluating mobile games for diabetes educationen_NZ
dc.typeJournal Articleen_NZ
dc.date.updated2017-07-11T00:12:21Z
dc.identifier.doiDOI: 10.1089/g4h.2015.0038en_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.subject.marsden111712 Health Promotionen_NZ
dc.identifier.bibliographicCitationBaghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications, 5(4), pp.1-9.en_NZ
unitec.publication.spage1en_NZ
unitec.publication.lpage9en_NZ
unitec.publication.volume5en_NZ
unitec.publication.issue4en_NZ
unitec.publication.titleGames for Health Journal: Research, Development, and Clinical Applicationsen_NZ
unitec.peerreviewedyesen_NZ
dc.contributor.affiliationUnitec Institute of Technologyen_NZ
dc.contributor.affiliationUniversity of Aucklanden_NZ
dc.contributor.affiliationDeakin Universityen_NZ
unitec.identifier.roms57764en_NZ
unitec.identifier.roms57763en_NZ
unitec.institution.studyareaComputing


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