dc.contributor.author | Baghaei, Nilufar | |
dc.contributor.author | Nandigam, David | |
dc.contributor.author | Casey, John | |
dc.contributor.author | Direito, Artur | |
dc.contributor.author | Maddison, R. | |
dc.date.accessioned | 2017-07-28T20:57:15Z | |
dc.date.available | 2017-07-28T20:57:15Z | |
dc.date.issued | 2016-06 | |
dc.identifier.issn | 2161-783X | |
dc.identifier.issn | 2161-7856 | |
dc.identifier.uri | https://hdl.handle.net/10652/3896 | |
dc.description.abstract | Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle. | en_NZ |
dc.language.iso | en | en_NZ |
dc.rights | © Mary Ann Liebert, Inc | en_NZ |
dc.subject | diabetes education | en_NZ |
dc.subject | diabetic children | en_NZ |
dc.subject | game design | en_NZ |
dc.subject | Mario Brothers (Mobile game) | en_NZ |
dc.subject | evaluation | en_NZ |
dc.subject | computer games | en_NZ |
dc.subject | mobile learning | en_NZ |
dc.subject | mLearning | en_NZ |
dc.title | Diabetic Mario : designing and evaluating mobile games for diabetes education | en_NZ |
dc.type | Journal Article | en_NZ |
dc.date.updated | 2017-07-11T00:12:21Z | |
dc.identifier.doi | DOI: 10.1089/g4h.2015.0038 | en_NZ |
dc.subject.marsden | 130306 Educational Technology and Computing | en_NZ |
dc.subject.marsden | 111712 Health Promotion | en_NZ |
dc.identifier.bibliographicCitation | Baghaei, N., Nandigam, D., Casey, J., Direito, A., & Maddison, R. (2016). Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal: Research, Development, and Clinical Applications, 5(4), pp.1-9. | en_NZ |
unitec.publication.spage | 1 | en_NZ |
unitec.publication.lpage | 9 | en_NZ |
unitec.publication.volume | 5 | en_NZ |
unitec.publication.issue | 4 | en_NZ |
unitec.publication.title | Games for Health Journal: Research, Development, and Clinical Applications | en_NZ |
unitec.peerreviewed | yes | en_NZ |
dc.contributor.affiliation | Unitec Institute of Technology | en_NZ |
dc.contributor.affiliation | University of Auckland | en_NZ |
dc.contributor.affiliation | Deakin University | en_NZ |
unitec.identifier.roms | 57764 | en_NZ |
unitec.identifier.roms | 57763 | en_NZ |
unitec.institution.studyarea | Computing | |