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    Designing mobile games for improving self-esteem in children with ADHD

    Baghaei, Nilufar; Casey, John; Ahmad, Yvette; Liang, H.N.; Yu, Zhen

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    ICSLE_2015_submission_8_CR.pdf (156.0Kb)
    Date
    2015-09
    Citation:
    Baghaei, N., Casey, J., Ahmad, Y., Liang, H.N., & Zhen, Y. (2015) Designing mobile games for improving self-esteem in children with ADHD. In H.R. Kinshuk, N.S. Chen (Ed.), International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania.
    Permanent link to Research Bank record:
    https://hdl.handle.net/10652/3197
    Abstract
    There is a growing number of children with Attention Deficit Hyperactivity Disorder (ADHD). Research has shown that these children process information quite differently from others. A lot of ADHD diagnosed children (especially Inattentive type ADHD) are more of a visual learner, easily distracted, struggle to follow instructions, are easily forgetful and more importantly have low self-esteem. Parents are often overwhelmed by the amount of information they receive on how to handle their child's symptoms and learning style. In this project, we propose a novel way to increase the self-esteem of ADHD diagnosed children through use of computer games. We came up with a set of design principles that can be applied to any game to make it suitable for ADHD children, especially with the aim of increasing their self-esteem. Our game design was applied to an existing open source mobile game (GLtron). The results of a pilot study showed that users enjoyed playing the game and found it valuable for increasing players’ self-esteem.
    Keywords:
    game design, self-esteem, attention deficit hyperactivity disorder (ADHD), hyperactivity, attention deficit hyperactivity disorder (ADHD)
    ANZSRC Field of Research:
    130312 Special Education and Disability, 130306 Educational Technology and Computing

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    • Education Conference Papers [292]

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