Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres.
Latham, Andrew J.; Patston, Lucy; Tippett, L.J.
Date
2013-12-16Citation:
Latham, A.J., Patston, L.L.M., and Tippett, L.J. (2013). Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres. Frontiers in Cognition, 4, pp.941.Permanent link to Research Bank record:
https://hdl.handle.net/10652/2660Abstract
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual’s video-game history and skill level, and making finer distinctions between video-games that fall under the umbrella of “action” games. Failure to consider these factors may partly be responsible for mixed findings (see Boot et al., 2011).