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dc.contributor.authorNand, Kalpana
dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorCasey, John
dc.description.abstractThe use of computer games as common vehicles for education, as opposed to pure entertainment, has gained immense popularity in recent years. In this paper, we investigate the appealing characteristics of engaging computer games for children, and whether embedding these characteristics into an educational tool enhances children’s learning. We present the results of an evaluation study done with 120 primary school children over a period of two weeks. The study used an educational tool to teach children numeracy and embedded the characteristics we discovered in the first part of the research. The effectiveness of the educational tool was measured using a pre-test and a post-test, as well as other indicators such as the frequency and duration of time interacting with the tool. The results showed that the modified version of the tool with our features embedded was more effective in enhancing children’s learning.en_NZ
dc.publisherCognitive Technology Journalen_NZ
dc.rightsAll rights reserveden_NZ
dc.subjectdesigning educational toolsen_NZ
dc.titlePlay & learn: designing engaging educational games for childrenen_NZ
dc.typeJournal Articleen_NZ
dc.rights.holderCognitive Technology Journalen_NZ
dc.subject.marsden130306 Educational Technology and Computingen_NZ
dc.identifier.bibliographicCitationNand, K., Baghaei, Nilufar, and Casey, John. (2013). Play & Learn: Designing Engaging Educational Games for Children. Cognitive Technology Journal. 18 (1) : 28-35en_NZ
unitec.institutionUnitec Institute of Technologyen_NZ
unitec.publication.volume18 (1)en_NZ
unitec.publication.titleCognitive Technology Journalen_NZ
dc.contributor.affiliationUnitec Institute of Technologyen_NZ

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