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dc.contributor.authorReinders, Hayo
dc.date.accessioned2014-11-11T01:22:42Z
dc.date.available2014-11-11T01:22:42Z
dc.date.issued2009
dc.identifier.issn1362-5276
dc.identifier.urihttps://hdl.handle.net/10652/2488
dc.description.abstractThis short article looks at ways of using computer games to teach different aspects of writing in the foreign language classroom. It offers a number of practical tips for use in the language classroom and beyond.en_NZ
dc.language.isoenen_NZ
dc.publisherPavilion Publishing and Media Ltd.en_NZ
dc.rightsAll rights reserveden_NZ
dc.subjectESLen_NZ
dc.subjectTESOLen_NZ
dc.subjectcomputer gamesen_NZ
dc.subjectcompositionen_NZ
dc.subjectwritingen_NZ
dc.subjectmassively multiplayer online role-playing game (MMORPG)en_NZ
dc.titleSeriously engaging : using computer games to teach writingen_NZ
dc.typeJournal Articleen_NZ
dc.rights.holderPavilion Publishing and Media Ltd.en_NZ
dc.subject.marsden130207 LOTE, ESL and TESOL Curriculum and Pedagogy (excl. Māori)en_NZ
dc.identifier.bibliographicCitationReinders, H. (2009), Seriously engaging : using computer games to teach writing, English Teaching Professional. [no pagination]. NOTE: This is research undertaken for the University of Groningen, the Netherlands, prior to the author being affiliated to the Unitec Institute of Technology.en_NZ
unitec.institutionUniversity of Groningen, the Netherlandsen_NZ
unitec.publication.spagen/aen_NZ
unitec.publication.lpagen/aen_NZ
unitec.publication.volumen/aen_NZ
unitec.publication.titleEnglish Teaching Professionalen_NZ
unitec.peerreviewedyesen_NZ
dc.contributor.affiliationUniversity of Groningen, the Netherlandsen_NZ
unitec.institution.studyareaEducation


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