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    COMAC: Educational Games for Children with ADD/ADHD

    Baghaei, Nilufar; Casey, John; Romo de Vivar, David; Harris, Grace

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    APCHI2012.pdf (318.9Kb)
    Date
    2012
    Citation:
    Baghaei, N., Casey, J., de Vivar, D., and Harris, G. (2012). COMAC: Educational Games for Children with ADD/ADHD. APCHI '12 Proceedings of the 10th Asia Pacific conference on Computer human interaction. Matsue, Japan. August 28 -31, 2012.
    Permanent link to Research Bank record:
    https://hdl.handle.net/10652/2199
    Abstract
    Previous research has shown that children with Attention Deficit Disorder (ADD) and Attention Deficit Hyperactivity Disorder (ADHD) have unique difficulties that can make more traditional methods of teaching less effective. In this paper, we present a novel approach for designing computer games aimed at offering a more dynamic way of teaching ADD/ADHD diagnosed children, keeping them engaged and increasing their learning outcomes. The process of applying our design principles to two open source games (Aquaria and SuperTux) and our future plans will also be described.
    Keywords:
    game design, learning, engagement, attention deficit hyperactivity disorder (ADHD), hyperactivity.
    ANZSRC Field of Research:
    080309 Software Engineering
    Copyright Holder:
    Author

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    This digital work is protected by copyright. It may be consulted by you, provided you comply with the provisions of the Act and the following conditions of use. These documents or images may be used for research or private study purposes. Whether they can be used for any other purpose depends upon the Copyright Notice above. You will recognise the author's and publishers rights and give due acknowledgement where appropriate.
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    • Computing Conference Papers [149]

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